Serious Games
Serious Games is used as an umbrella term for a series of interrelated research events and workshops that focus on new uses of gaming technologies. A developing emphasis within the Transcultural Media Studies Project.
2010: Serious Games - Concept Development
- Joint Lecture/Seminar (HBK/DFKI) incl. Serious Games
- Concept Development Game 'Cold War' (HBK/Die Redner)
2009: Serious Games and New Approaches to Crisis Media
"How do we respond to the compassion fatigue among news audiences confronted with the ever-same images of crisis, with reports that follow all-too-etablished protocols of crisis coverage, and analyses that do little to encourage the development of alternative perspectives on conflict prevention? So-called serious games offer an opportunity to re-engage the question of crisis media. Developed by actors both inside and outside the traditional milieu of human rights media, serious uses of gaming technologies meant to solve real-world problems are relevant to those concerned about the role media can play in the analysis, coverage, and prevention of conflict."
- Global Media Forum 2009: Panel on serious games and human rights media at the Global Media Forum 2009. Organized in cooperation with Julian Kuecklich (UK Press Association) and DW Innovation Projects
- Audio of the Workshop (MP3)
- FP7-Proposal 'Newsgames'
Context: Serious Games and Crisis Media
Serious Games: Toward a Definition
Crisis Media Trends: Information Aesthetics
- Eyes on Darfur - Information Aesthetics - Stamen Design
- Global Voices Online - RConversation
- Reporting the World
- Ushahidi - ICT4Peace
- US Holocaust Memorial Museum - Mapping Initiatives - HHI - iRevolution
- New York Times Reader
Games as Human Rights Media
- Darfur is Dying (MTV)
- Against All Odds (UNHRC)
- Harpooned (monoRAIL)
- PeaceMaker (Impact Games)
- Stop Disasters (UN/ISDR)
- Traces of Hope (BRC)
Games and Politics: Between Activism and Public Relations
- World Without Oil (ITVS)
- Oiligarchy, Oiligarchy Postmortem (Molleindustria)
- Energyville (Chevron)
- Oil Empires (AGSI)
- EnerCities (Facebook)
Replaying History: Cold War Realisms
Games and Journalism: New Literacies, New Readers?
- Homeland Guantanamo (Breakthrough)
- ICED (Breakthrough)
- Global Conflic Palestine (SGI)
- Predict the News: Hubdub
- Play the News (Knight News Game Award 2009)
- News Games (Georgia Tech)
Also see:
- Games for Change (G4C) Channels
- Play this Thing (Reviews)
- Jay is Games (Reviews)
- Social Impact Games
- Playing History
- Digital Games Research Association
- WaterCoolerGames: Games with an Agenda (Ian Bogost)
- Buzzmachine (Jeff Jarvis)
- E-VITA